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You can manually orient bones by selecting the bone and using the rotate gizmo (hotkey r), or explicitly specifying a value in the transform. And in reality, the plane in 3d would … Has anyone had success in making a plane always face the camera via it’s material
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There are a few proposed solutions online and a sprite node that are very useful, but do not do what i want. For reference, my game camera should be seeing this Best solution to this i've found is the ueify plugin, the workflow being essentially to make a blender native copy of the unreal skeleton that you can retarget animations to perfectly as well as use rigify in blender for making and modifying animations.
Learn how to override the unreal engine default and make a material appear on both sides of a plane
Details below.within the details section of a material. Extended unreal unreal engine plugin exposing functions to blueprints and adding small utilities Currently compatible with unreal engine 5.5. Ask questions and help your peers developer forums
Write your own tutorials or read those from others learning library © 2025, epic games, inc +1 this feature would save me a lot of time I have written this plugin to that, and it is now open source.
I’ve been trying to solve the math to find the rotation of a plane so that it’s side is always facing the camera
